Monthly Archives: January 2013


Jumping is essential to platformers. Without it, they wouldn’t work. At all. How would you move betwen platforms if you couldn’t jump? So essential is jumping to platformers, that it hasn’t often been changed. Occasionally you can double jump, or  jump off of walls. But that’s normally the extent of the dynamic. JNKPlat adds a […]

Another (less specific) blog

I’ve created a new blog, which is intended to be less specific than this one. I’ll be carrying on with reviews of free pc games for now. You can find the new blog at Enjoy!

Why games should be smooth (Canvas Rider)

There is an aspect of gaming which does not get enough attention. You could call it “smoothness”. It’s connected to the idea of “flow”. Flow is the feeling of being immersed and focused. Flow is like being “In the zone” or “On a roll”. Games are better and more immersive when they allow you to […]

Trackmania Nations

Trackmania is about driving. It’s not a sim, but it captures what’s great about racing. When you get your line right, the driving is smooth and fast, but crashes are brutal and ludicrous. The goal is to set the fastest time, and you can restart at the beginning of the track at any time. This […]