Monthly Archives: November 2012


FlOw I don’t know what I am. I’m made up of round and half-round shapes and I think I swim. The world is blue and I glide through it, searching for creatures to eat. The more I eat, the bigger I get. FlOw is a game where you control what appears to be a creature. […]

Why it doesn’t matter whether games are art

Passage Good art is about expressing something infinite in a way that’s succinct and appealing. Jason Rohrer is one of the designers at the forefront of the ‘games as art’ movement. Passage is Rohrer’s most famous game, and it’s a game which you really should play. You can download it here and I’d really recommend […]

Guest Post – Coma Review

Today’s post is a guest post from Ninety Nine Percent Gaming – a site which I love. They have a tonne of articles, features and reviews with unique and well substantiated opinions. Click here to visit their site. Coma Review We all have our dark times, days when we feel as if we’re walking around […]


Mini-golf games are all over the internet. There are at least 100,000 browser games where you have to knock a ball around a small course and into a hole. So why should you play Wonderputt? Because it’s one of the best browser games. There are a limited number of things you can do with a […]


52 is a game with a secret. I won’t give too much away before you play. You can play it here.


Open TTD puts you in charge of a transport company. You can create trains, planes, buses and boats as you aim to earn as much money as possible. You can choose to transport people or a variety of goods and each will require its own kind of vehicle. Certain types of vehicles will need you […]

Maximum Frustration 2

Maximum Frustration 2 is designed to be frustrating and difficult. It makes no sense; blocks disappear, or kill you, or bounce you into death blocks for no obvious reason. Pathways which seem clear are really death traps, and blocks which seem like they’d obviously kill you actually help you reach the end of the level. […]